"The Hobbit" Wrap-up Project

The Hobbit Wrap-up Project

INSTRUCTIONS: From the descriptions below, students should choose ONE of the following options and complete to the best of their ability. Prepare to submit on or before December 19th, 2014.

1. From your knowledge of geography and map-reading, create a map which details the journey of Bilbo and the dwarves. Ensure that you have included necessary map features - compass arrow, title, legend, land formations, towns, bodies of water, etc... - as well as noting at least ten different incidents/events which occur in the story, with an illustration on your map of each incident. For example, the encounter with the trolls is one incident in the story.

2. It is ten years after the dwarves' and hobbits' adventure, and you have decided to throw a ten year reunion party. Everyone (who is still alive) can attend - Bilbo, Gandalf, Elrond, Dwarves, Eagles, Beorn, Hobbits from the Shire, etc... If you wish, you may even invite some of the 'baddies' - Gollum, goblins, wargs, spiders, trolls - IF it is determined that they can behave. First, create a party invitation which describes the reunion, including details of when, where, how to RSVP, what to bring, etc... and second, write a short dialogue which brings the actual reunion to life, including at least three speeches during the reunion given by various characters.

3. Look at the examples of songs and chants in the novel. Consider the various groups that wrote and performed them, and note that each group has a particular style which suits that group. Pay attention to rhyme and repetition, and the rhythm produced. Then, create three songs, written by any of the groups, or a combination of those groups, that relates to one or more episodes in the novel. To help you, think of the melody of favourite song and try and modify the lyrics to match the content of the incident or event in the novel you want to describe. Each song should have a chorus and three verses as a bare minimum.

4. Banners and coats of arms are used in battles so that the different armies can be told apart. These coats of arms often bear the 'colours' and 'designs' that represent the group or their leader. Design coats of arms for five characters or groups in the novel. In your design, consider that character's (or group's) personality, goals, treasured objects or important weapons, origins, occupations, or colours that you would associate with him/them. You may wish to consult your comparative chart, done during the novel study, to help you. Lastly, with five coats of arms, write five paragraphs, one for each coat of arms, describing why you chose the designs you did.

5. Assume you are the dwarves in search of a burglar prior to the journey to recover the treasure. Write a newspaper notice advertising for someone to fill the position. It should be a full-page (11X17 sheets are available) display, including illustrations and text. Don't forget to include a statement of the position for which you are advertising, as well as the conditions of employment. Include contact information and directions on how to apply. In addition to the poster, write a ten question job interview which prospective applicants will have to answer once they've applied. Keep in mind what the burglar is being employed for, knowing what you know about the story.

6. We have been studying graphic novel format and outlay in our novel study. Perhaps you feel that a scene from the graphic novel was missing, or not done quite as you expected, or that there might have been a deleted scene not put in. Create a comic strip, using a minimum of fifteen panels, to recreate any scene from the story, or put in a 'deleted scene' that you think the story could have used. Ensure that your comic strip is in colour, and follows the conventions of comic strip formatting that we learned about in our study of graphic novels. Remember to use word captions, thought bubbles, sound effects, borders on panels, etc...You may want to use the "Comic Life" app on the iPad.

7. Select a favourite character from the story, and write a series of twenty journal entries covering the journey of the dwarves and Bilbo. Be descriptive, and write in the first person point of view (i.e. 'I was shocked and amazed to see three massive trolls eating sheep from a nearby field...') Put the journal entries into a bound book to make it look like an actual journal. Include, in addition to the entries, at least five hand-drawn sketches.

8. Our study of Bilbo Baggins' character at first involved a brief examination of his family tree, and how he was influenced by both the Baggins side and the Took side, and how eventually, one side became more dominant or apparent. Do a study of your own family tree and create a poster of your own family tree, with origins and background of your family members, providing pictures wherever possible. Write a paragraph that accompanies your family tree poster, describing how your family's background has influenced your life and personality, strengths, and weaknesses.

9. Build a scale model of any scene from the graphic novel. Make sure you use at least three different materials in the construction of your scale model, and provide a written paragraph, describing the scene which you have constructed, and how it was constructed.

10. Bilbo was certainly a great adventurer and had many tales to tell. Research and create a presentation on any adventurer in our history, using Prezi or Powerpoint or other presentation software.

10. If you have an idea for a project you'd like to make to represent your experience of reading "The Hobbit" by J.R.R. Tolkien, please suggest it to me for permission first, and then get to work on it!


Last modified: Wednesday, 13 April 2016, 9:39 AM